May 18, 2010
Man, I am so behind on my blogging. Since I have last posted a video game review, I completed 3 games, two of which are in the second round of Apples ‘n’ Oranges. I’ll briefly review them now.
Gamerscore after 1 playthrough: 855/1000
Game it is most like from Round 1: GRiD
My feelings toward the sequel to DiRT are closer to my feeling on GRiD than DiRT 1. Codemasters took the original DiRT rally/off-road formula, mixed it with equal parts Monster and X-Treme!!!!1!!1!, and served it with a side of GRiD’s flashback features. The original formula was great, but the X-Games veneer dumbed down the gameplay quite a bit. Rally is emphasized much less in favor of rallycross (aka standard circuit race) and rally (aka standard off-road point-to-point). Of the 41 tracks, only 15 were rally tracks. These 15 tracks consist of 5 long rallies legs and then each half of that leg. Granted, some of the short legs start the opposite end from where you enter in the long track, but it is rather sad compared to the 4-6 different legs per location in DiRT. This kills the replay value of the game.
They did make some substantial improvements, though. They kinda added 2 levels of performance mods for every purchasable car to the mix. Liveries are unlocks, as are new visual doodads like bobbleheads, hula girl dashboard toys, and fuzzy dice. By far, my favorite part of the X-Treme additions were the custom car horns! That’s right; you can obnoxiously emit fire truck noises from your car. The other drivers talk to you mid-race; you bump into them and they snap at you. They congratulate you when you win. It adds a sense of online-esque camaraderie to the single-player campaign. The one-on-one throwdowns are a change of pace. And finally, no stupid champagne references.
Need for Speed: Shift
Gamerscore after 1 playthrough: 910/1000
Game it is most like from Round 1: Need for Speed: Carbon
If I had to sum up Shift in one sentence, it would be: They crammed the Carbon driving engine into a Forza level technical racer. Even after some hefty control adjustments and tuning, the racing still did not feel right. I played the game with the same settings I played Forza 3, but I seriously considered turning on the turn-assist function.
The game is structured better than Carbon. They offered enough off-line badges (the new reward cards) to actually earn the full 1 K if you can get past the driving engine. Money is easy to get. The aggression/precision leveling system is a really cool idea. I just wish it was in a better game. And the whole illegality thing is done for.
So, a slight dip in DiRT and a slight bump in Need for Speed. Let’s see how Split/Second goes…
April 2, 2010
…and then off to bed.
Though sending money to individual candidates instead of the national committees would be preferable. That national committee might just use that money to get the next Arlen Specter elected.
Tip of the Hat: Ace
March 4, 2010
…because this day will not end until I vomit or pass out from exhaustion. But at least I have not been a slave to vampires for 30 years.
I should start telling myself that to rev myself up. At least I have not been a slave to vampires for 30 years. At least I have not been a slave to vampires for 30 years. At least I have not been a slave to vampires for 30 years.
Tip of the Hat: Moe Lane
P.S.: The final draft of Pride and Prejudice is actually going to be in movie form:
Perfect date night movie. Now I just need to find a date…
January 8, 2010
It’ll make sense by the end.