Apples ‘n’ Oranges: Round 2

December 18, 2009


So, I have finally caught up on the first round of Apples ‘n’ Oranges (see post below). Unfortunately, 3 of the 5 games I have listed as potential Round 2 games are already out (I’m currently playing Forza 3; DiRT 2 and Need for Speed: Shift are out and not yet bought). So, it’s time to start thinking about Round 2.

My current list of Round 2 participants:

  • Forza 3
  • DiRT 2
  • Need for Speed: Shift
  • Blur
  • Split/Second

It’s a shorter list, but that’s okay. I could pad it with the Need for Speed games betwixt Carbon and Shift (Pro Street and Undercover), but I am not that much of a masochist. If the list needs to be expanded by the sudden announcement of a potentially good racer that will be out within a reasonable amount of time of the last on the list, I’ll add ’em in then.

Whenever I beat one of those games, I will stick up a review. I will (hopefully) include all the Apples ‘n’ Oranges comparison points along with the typical review system deal. Whenever I have the last on the list beaten, we’ll see which is the best around. Will Turn 10 go back to back? We’ll see.

In case you do not want to dig back to the premise post, here are the points of comparison:

  • Car Quantity– How many cars are in the game
  • Car Quality– How many cars are in the game AND actually fun to drive
  • Car Modification (Visual)– How can you make the cars pretty
  • Car Modification (Performance)– How can you make the cars drive better
  • D’s of Doom– There are a couple of race types that, in my humble opinion, should be banished from the realm of racer. They both happen to start with “D”: Drift and Drag. They throw the game physics out of whack to make drift work and still then think it is somehow fun to slide around like your car is a greased brick. Frustration abounds. And drag boils down to annoying pattern recognition game design that went out of style in the 90’s. Again, frustration abounds.
  • Unique Race Types– Are you just doing circuit/point-to-point races, or does the game have more variety?
  • Currency– How does the game’s economy work. Just cash? Earning reputation, too? How is cash (and rep, if applicable) earned?
  • Achievements– How many achievements are offline? How many are reasonably attainable?
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